1/21/2024 0 Comments The forest mod api tutorialdlls will be packed to the location you chose for the ModAPI launcher kit, which means that you can test them directly. You can compile your project by clicking F7 or the menu button Build -> Build Solution. That is going to be the main file of your mod, check the dllmain.cpp tutorial. That last project is part of the SDK and is shared between all your projects, it's there so you can see its files and update the SDK.īy default, your mod project does nothing and only contains one file, dllmain.cpp. When the project finishes creating, the Solution Explorer will appear:Īs you can see, your "solution" (which is a collection of projects) shows two projects: the one you created and the Spore ModAPI one. Click Accept and your project will be created. They should already be filled, but if one of them is blank you will have to find that path. Now a small dialog will appear asking you the paths to the launcher kit and to the SDK. You can save it wherever you want, but we recommend you to save it in the Projects folder of the ModAPI SDK folder. button to find the folder where your project will be stored. Now you can give your project whatever name you want. Select the Spore ModAPI Project and click on Next. In the dialog that appears, type spore in the search bar. Now you can create a ModAPI project clicking the Create a new project button in the splash screen or using the menu File -> New. If Visual Studio gives you problem installing the extension, you can download it manually. When it finishes installing, you will need to restart Visual Studio. You will see the Spore ModAPI SDK Templates item appear, select it and click on Download. A dialog will open in the search bar, type spore. When it's finished, find the menu bar at the top and go to Extensions -> Manage Extensions. Once you fill those two fields, click on Clone and wait until the project finishes downloading. Local path: This is the folder in your computer where the ModAPI SDK will be saved.Repository location: Paste this link there: https:/ / / emd4600/ Spore-ModAPI.git.In the new panel you have to fill two things: You will see four big buttons, click on the first one: Clone or check out code. From now on, you should launch Spore through the launcher. In order to use the ModAPI SDK and the mods you generate with it, you will need the ModAPI Launcher Kit, which you can download here. Once you have all that selected, click on Modify and wait until it's installed. If you want to do mods related with graphics, you will need this to interact with DirectX. Optionally, you can also install Game development with C++.Ensure the MSVC v142 and Windows 10 SDK options are checked. When you select this option, on the panel on the right there are some other options you can check. For the ModAPI SDK, you need to check the following: You can download it here After the installation, the Visual Studio Installer will open, allowing you to choose what features you want. You need to download Visual Studio 2019 Community, which is the free version. How to install Visual Studio, the ModAPI SDK, and how to receive updates.
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